]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity Content/Super Polarity ContentContent/Super Polarity ContentContent.contentproj
Protoshow sprint.
[rbdr/super-polarity] / Super Polarity Content / Super Polarity ContentContent / Super Polarity ContentContent.contentproj
index 1aedf5318370e23b9e9c15db99eb480f880642b8..12417a22fe8f56a0a8913033223b6bf93c3582b7 100644 (file)
     </Compile>
   </ItemGroup>
   <ItemGroup>
-    <Folder Include="Fonts\" />
-    <Folder Include="Sound\" />
+    <Compile Include="Graphics\pause-screen.png">
+      <Name>pause-screen</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
   </ItemGroup>
   <ItemGroup>
     <Compile Include="Graphics\circle.png">
       <Processor>TextureProcessor</Processor>
     </Compile>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Fonts\SegoeUIMono14.spritefont">
+      <Name>SegoeUIMono14</Name>
+      <Importer>FontDescriptionImporter</Importer>
+      <Processor>FontDescriptionProcessor</Processor>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Sound\polaritytheme.wav">
+      <Name>polaritytheme</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SongProcessor</Processor>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Graphics\polaritydemotitle.png">
+      <Name>polaritydemotitle</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Fonts\bigfont.png">
+      <Name>bigfont</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>FontTextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Fonts\smallfont.png">
+      <Name>smallfont</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>FontTextureProcessor</Processor>
+    </Compile>
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <!--
       To modify your build process, add your task inside one of the targets below and uncomment it.